UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Debug/UniversalRenderPipelineVolumeDebugSettings.cs

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2024-10-27 10:53:47 +03:00
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Volume debug settings.
/// </summary>
public partial class UniversalRenderPipelineVolumeDebugSettings : VolumeDebugSettings<UniversalAdditionalCameraData>
{
/// <summary>Selected camera volume stack.</summary>
public override VolumeStack selectedCameraVolumeStack
{
get
{
Camera cam = selectedCamera;
if (cam == null)
return null;
var additionalCameraData = selectedCamera.GetComponent<UniversalAdditionalCameraData>();
if (additionalCameraData == null)
return null;
var stack = additionalCameraData.volumeStack;
if (stack != null)
return stack;
return VolumeManager.instance.stack;
}
}
/// <summary>Selected camera volume layer mask.</summary>
public override LayerMask selectedCameraLayerMask
{
get
{
if (selectedCamera != null && selectedCamera.TryGetComponent<UniversalAdditionalCameraData>(out var selectedAdditionalCameraData))
return selectedAdditionalCameraData.volumeLayerMask;
return 1; // "Default"
}
}
/// <summary>Selected camera volume position.</summary>
public override Vector3 selectedCameraPosition => selectedCamera != null ? selectedCamera.transform.position : Vector3.zero;
}
}