UnityGame/Library/PackageCache/com.unity.burst/Documentation~/csharp-shared-static.md

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2024-10-27 10:53:47 +03:00
# SharedStatic struct
Burst has basic support for accessing static readonly data. However, if you want to share static mutable data between C# and HPC#, use the `SharedStatic<T>` struct.
The following example shows accessing an `int` static field that both C# and HPC# can change:
```C#
public abstract class MutableStaticTest
{
public static readonly SharedStatic<int> IntField = SharedStatic<int>.GetOrCreate<MutableStaticTest, IntFieldKey>();
// Define a Key type to identify IntField
private class IntFieldKey {}
}
```
C# and HPC# can then access this:
```C#
// Write to a shared static
MutableStaticTest.IntField.Data = 5;
// Read from a shared static
var value = 1 + MutableStaticTest.IntField.Data;
```
When you use `SharedStatic<T>`, be aware of the following:
* The `T` in `SharedStatic<T>` defines the data type.
* To identify a static field, provide a context for it. To do this, create a key for both the containing type (for example, `MutableStaticTest` in the example above), identify the field (for example, `IntFieldKey` class in the example above) and pass these classes as generic arguments of `SharedStatic<int>.GetOrCreate<MutableStaticTest, IntFieldKey>()`.
* Always initialize the shared static field in C# from a static constructor before accessing it from HPC#. If you don't initialize the data before accessing it, it might lead to an undefined initialization state.