UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Math/Project.cs

43 lines
1.1 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
[UnitOrder(406)]
public abstract class Project<T> : Unit
{
/// <summary>
/// The vector to project.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The vector on which to project.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// The projection of A on B.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput projection { get; private set; }
protected override void Definition()
{
a = ValueInput<T>(nameof(a));
b = ValueInput<T>(nameof(b));
projection = ValueOutput(nameof(projection), Operation).Predictable();
Requirement(a, projection);
Requirement(b, projection);
}
private T Operation(Flow flow)
{
return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b));
}
public abstract T Operation(T a, T b);
}
}