UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Math/Lerp.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
[UnitOrder(501)]
public abstract class Lerp<T> : Unit
{
/// <summary>
/// The first value.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second value.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// The interpolation value.
/// </summary>
[DoNotSerialize]
public ValueInput t { get; private set; }
/// <summary>
/// The linear interpolation between A and B at T.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput interpolation { get; private set; }
[DoNotSerialize]
protected virtual T defaultA => default(T);
[DoNotSerialize]
protected virtual T defaultB => default(T);
protected override void Definition()
{
a = ValueInput(nameof(a), defaultA);
b = ValueInput(nameof(b), defaultB);
t = ValueInput<float>(nameof(t), 0);
interpolation = ValueOutput(nameof(interpolation), Operation).Predictable();
Requirement(a, interpolation);
Requirement(b, interpolation);
Requirement(t, interpolation);
}
private T Operation(Flow flow)
{
return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b), flow.GetValue<float>(t));
}
public abstract T Operation(T a, T b, float t);
}
}