UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/Options/UnitOptionUtility.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
public static class UnitOptionUtility
{
public const string GenerateUnitDatabasePath = "Edit > Project Settings > Visual Scripting > Node Library > Regenerate Nodes";
}
}