UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/FlowEditorBindings.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
[InitializeAfterPlugins]
public static class FlowEditorBindings
{
static FlowEditorBindings()
{
Flow.isInspectedBinding = IsInspected;
}
private static bool IsInspected(GraphPointer pointer)
{
Ensure.That(nameof(pointer)).IsNotNull(pointer);
foreach (var graphWindow in GraphWindow.tabsNoAlloc)
{
if (graphWindow.reference?.InstanceEquals(pointer) ?? false)
{
return true;
}
}
return false;
}
}
}