UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Targets/Fullscreen/FullscreenMetaData.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
using UnityEditor.Rendering.BuiltIn;
namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
{
[Serializable]
sealed class FullscreenMetaData : ScriptableObject
{
[SerializeField]
FullscreenMode m_FullscreenMode;
public FullscreenMode fullscreenMode
{
get => m_FullscreenMode;
set => m_FullscreenMode = value;
}
}
}