UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Processors/ShaderStringBuilder.cs

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C#
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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Text;
using JetBrains.Annotations;
using UnityEditor.Graphing;
using System.Globalization;
using UnityEngine.Profiling;
namespace UnityEditor.ShaderGraph
{
struct ShaderStringMapping
{
public AbstractMaterialNode node { get; set; }
// public List<AbstractMaterialNode> nodes { get; set; }
public int startIndex { get; set; }
public int count { get; set; }
}
class ShaderStringBuilder : IDisposable
{
enum ScopeType
{
Indent,
Block,
BlockSemicolon
}
StringBuilder m_StringBuilder;
Stack<ScopeType> m_ScopeStack;
int m_IndentationLevel;
ShaderStringMapping m_CurrentMapping;
List<ShaderStringMapping> m_Mappings;
bool m_HumanReadable;
const string k_IndentationString = " ";
const string k_NewLineString = "\n";
internal AbstractMaterialNode currentNode
{
get { return m_CurrentMapping.node; }
set
{
m_CurrentMapping.count = m_StringBuilder.Length - m_CurrentMapping.startIndex;
if (m_CurrentMapping.count > 0)
m_Mappings.Add(m_CurrentMapping);
m_CurrentMapping.node = value;
m_CurrentMapping.startIndex = m_StringBuilder.Length;
m_CurrentMapping.count = 0;
}
}
internal List<ShaderStringMapping> mappings
{
get { return m_Mappings; }
}
public ShaderStringBuilder(int indentationLevel = 0, int stringBuilderSize = 8192, bool humanReadable = false)
{
IncreaseIndent(indentationLevel);
m_StringBuilder = new StringBuilder(stringBuilderSize);
m_ScopeStack = new Stack<ScopeType>();
m_Mappings = new List<ShaderStringMapping>();
m_CurrentMapping = new ShaderStringMapping();
m_HumanReadable = humanReadable;
}
public void AppendNewLine()
{
m_StringBuilder.Append(k_NewLineString);
}
private void AppendLine(string value, int startIndex, int count)
{
if (value.Length > 0)
{
TryAppendIndentation();
m_StringBuilder.Append(value, startIndex, count);
}
AppendNewLine();
}
public void AppendLine(string value)
{
if (!string.IsNullOrEmpty(value))
{
TryAppendIndentation();
m_StringBuilder.Append(value);
}
AppendNewLine();
}
public void AddLine(string v0) { TryAppendIndentation(); Append(v0); AppendNewLine(); }
public void AddLine(string v0, string v1) { TryAppendIndentation(); Append(v0); Append(v1); AppendNewLine(); }
public void AddLine(string v0, string v1, string v2) { TryAppendIndentation(); Append(v0); Append(v1); Append(v2); AppendNewLine(); }
public void AddLine(string v0, string v1, string v2, string v3) { TryAppendIndentation(); Append(v0); Append(v1); Append(v2); Append(v3); AppendNewLine(); }
public void AddLine(string v0, string v1, string v2, string v3, string v4) { TryAppendIndentation(); Append(v0); Append(v1); Append(v2); Append(v3); Append(v4); AppendNewLine(); }
public void AddLine(string v0, string v1, string v2, string v3, string v4, string v5) { TryAppendIndentation(); Append(v0); Append(v1); Append(v2); Append(v3); Append(v4); Append(v5); AppendNewLine(); }
public void AddLine(string v0, string v1, string v2, string v3, string v4, string v5, string v6) { TryAppendIndentation(); Append(v0); Append(v1); Append(v2); Append(v3); Append(v4); Append(v5); Append(v6); AppendNewLine(); }
public void AddLine(string v0, string v1, string v2, string v3, string v4, string v5, string v6, string v7) { TryAppendIndentation(); Append(v0); Append(v1); Append(v2); Append(v3); Append(v4); Append(v5); Append(v6); Append(v7); AppendNewLine(); }
[StringFormatMethod("formatString")]
public void AppendLine(string formatString, params object[] args)
{
TryAppendIndentation();
m_StringBuilder.AppendFormat(CultureInfo.InvariantCulture, formatString, args);
AppendNewLine();
}
static readonly char[] LineSeparators = new[] { '\n', '\r'};
public void AppendLines(string lines)
{
if (string.IsNullOrEmpty(lines))
return;
int startSearchIndex = 0;
int indexOfNextBreak = lines.IndexOfAny(LineSeparators);
while (indexOfNextBreak >= 0)
{
AppendLine(lines, startSearchIndex, indexOfNextBreak - startSearchIndex);
startSearchIndex = indexOfNextBreak + 1;
indexOfNextBreak = lines.IndexOfAny(LineSeparators, startSearchIndex);
}
if (startSearchIndex < lines.Length)
{
AppendLine(lines, startSearchIndex, lines.Length - startSearchIndex);
}
}
public void Append(string value)
{
m_StringBuilder.Append(value);
}
public void Append(string value, int start, int count)
{
m_StringBuilder.Append(value, start, count);
}
[StringFormatMethod("formatString")]
public void Append(string formatString, params object[] args)
{
m_StringBuilder.AppendFormat(formatString, args);
}
public void AppendSpaces(int count)
{
m_StringBuilder.Append(' ', count);
}
public void TryAppendIndentation()
{
if (m_HumanReadable)
{
for (var i = 0; i < m_IndentationLevel; i++)
m_StringBuilder.Append(k_IndentationString);
}
}
public IDisposable IndentScope()
{
m_ScopeStack.Push(ScopeType.Indent);
IncreaseIndent();
return this;
}
public IDisposable BlockScope()
{
AppendLine("{");
IncreaseIndent();
m_ScopeStack.Push(ScopeType.Block);
return this;
}
public IDisposable BlockSemicolonScope()
{
AppendLine("{");
IncreaseIndent();
m_ScopeStack.Push(ScopeType.BlockSemicolon);
return this;
}
public void IncreaseIndent()
{
m_IndentationLevel++;
}
public void IncreaseIndent(int level)
{
for (var i = 0; i < level; i++)
IncreaseIndent();
}
public void DecreaseIndent()
{
m_IndentationLevel--;
}
public void DecreaseIndent(int level)
{
for (var i = 0; i < level; i++)
DecreaseIndent();
}
public void Dispose()
{
if (m_ScopeStack.Count == 0)
return;
switch (m_ScopeStack.Pop())
{
case ScopeType.Indent:
DecreaseIndent();
break;
case ScopeType.Block:
DecreaseIndent();
AppendLine("}");
break;
case ScopeType.BlockSemicolon:
DecreaseIndent();
AppendLine("};");
break;
}
}
public void Concat(ShaderStringBuilder other)
{
// First re-add all the mappings from `other`, such that their mappings are transformed.
foreach (var mapping in other.m_Mappings)
{
currentNode = mapping.node;
// Use `AppendLines` to indent according to the current indentation.
if (m_HumanReadable)
{
AppendLines(other.ToString(mapping.startIndex, mapping.count));
}
else
{
Append(other.ToString(mapping.startIndex, mapping.count));
}
}
currentNode = other.currentNode;
if (m_HumanReadable)
{
AppendLines(other.ToString(other.m_CurrentMapping.startIndex, other.length - other.m_CurrentMapping.startIndex));
}
else
{
Append(other.ToString(other.m_CurrentMapping.startIndex, other.length - other.m_CurrentMapping.startIndex));
}
}
public void ReplaceInCurrentMapping(string oldValue, string newValue)
{
Profiler.BeginSample("ReplaceInCurrentMapping");
int start = m_CurrentMapping.startIndex;
int end = m_StringBuilder.Length - start;
m_StringBuilder.Replace(oldValue, newValue, start, end);
Profiler.EndSample();
}
public void Replace(string oldValue, string newValue, int start, int end)
{
m_StringBuilder.Replace(oldValue, newValue, start, end);
}
public string ToCodeBlock()
{
// Remove new line
if (m_StringBuilder.Length > 0)
m_StringBuilder.Length = m_StringBuilder.Length - 1;
if (m_HumanReadable)
{
// Set indentations
m_StringBuilder.Replace(Environment.NewLine, Environment.NewLine + k_IndentationString);
}
return m_StringBuilder.ToString();
}
public override string ToString()
{
return m_StringBuilder.ToString();
}
public string ToString(int startIndex, int length)
{
return m_StringBuilder.ToString(startIndex, length);
}
internal void Clear()
{
m_StringBuilder.Length = 0;
}
internal int length
{
get { return m_StringBuilder.Length; }
set { m_StringBuilder.Length = value; }
}
}
}