UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class AbstractMaterialNode0
{
public string m_GuidSerialized;
public List<SerializationHelper.JSONSerializedElement> m_SerializableSlots;
public string m_PropertyGuidSerialized;
public string m_KeywordGuidSerialized;
public string m_GroupGuidSerialized;
}
}