96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Slots;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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class GradientInputMaterialSlot : GradientMaterialSlot, IMaterialSlotHasValue<Gradient>
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{
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[SerializeField]
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Gradient m_Value = new Gradient();
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[SerializeField]
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Gradient m_DefaultValue = new Gradient();
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public GradientInputMaterialSlot()
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{
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}
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public GradientInputMaterialSlot(
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int slotId,
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string displayName,
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string shaderOutputName,
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ShaderStageCapability stageCapability = ShaderStageCapability.All,
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bool hidden = false)
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: base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden)
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{
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}
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public Gradient value
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{
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get { return m_Value; }
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set { m_Value = value; }
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}
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public Gradient defaultValue { get { return m_DefaultValue; } }
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public override bool isDefaultValue => value.Equals(defaultValue);
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public override VisualElement InstantiateControl()
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{
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return new GradientSlotControlView(this);
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}
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public override string GetDefaultValue(GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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if (generationMode.IsPreview())
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return GradientUtil.GetGradientForPreview(matOwner.GetVariableNameForSlot(id));
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return ConcreteSlotValueAsVariable();
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}
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protected override string ConcreteSlotValueAsVariable()
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{
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return GradientUtil.GetGradientValue(value, "");
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}
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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if (generationMode != GenerationMode.Preview)
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return;
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GradientUtil.GetGradientPropertiesForPreview(properties, matOwner.GetVariableNameForSlot(id), value);
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}
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public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
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{
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properties.Add(new PreviewProperty(PropertyType.Gradient)
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{
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name = name,
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gradientValue = value
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});
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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var slot = foundSlot as GradientInputMaterialSlot;
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if (slot != null)
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value = slot.value;
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}
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}
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}
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