UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Tests/Editor/DocumentationTests.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace Documentation
{
// https://jira.unity3d.com/browse/URP-1990
// class DocumentationTests
// {
// private bool TestURL(string url)
// {
// try
// {
// HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
// // Timeout set to 10 seconds
// request.Timeout = 10000;
// // Only get header information
// request.Method = "HEAD";
// using (HttpWebResponse response = request.GetResponse() as HttpWebResponse)
// {
// int statusCode = (int)response.StatusCode;
// // Successful requests
// if (statusCode >= 100 && statusCode < 400)
// return true;
// // Server Errors
// if (statusCode >= 500 && statusCode <= 510)
// return false;
// }
// }
// catch
// {
// // ignored
// }
// return false;
// }
// [Test]
// public void TestURPHelpURLAttributes()
// {
// // Start with checking a bad URL to make sure TestURL() works.
// string badURL = "https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/incorrect-url";
// bool badURLResults = TestURL(badURL);
// Assert.IsFalse(badURLResults, "TestURL() failed. A broken URL should have been detected.");
// // Find everything that uses URPHelpURLAttribute
// TypeCache.TypeCollection typesWithHelpUrls = TypeCache.GetTypesWithAttribute<URPHelpURLAttribute>();
// // Check if all the URLs are valid.
// bool allURLsAreValid = true;
// StringBuilder failures = new ();
// foreach (Type type in typesWithHelpUrls)
// {
// Debug.Log("Checking \"" + type.FullName + "\"");
// object[] attributes = type.GetCustomAttributes(typeof(URPHelpURLAttribute), false);
// for (int i = 0; i < attributes.Length; i++)
// {
// URPHelpURLAttribute attribute = attributes[i] as URPHelpURLAttribute;
// Assert.IsNotNull(attribute);
// string url = attribute.URL;
// bool urlIsValid = TestURL(url);
// Debug.Log("\t" + url);
// Debug.Log(urlIsValid ? "\tSuccess!\n" : "\tFailure!\n");
// if (urlIsValid)
// continue;
// allURLsAreValid = false;
// failures.AppendLine("\t" + type.FullName);
// failures.AppendLine("\t" + url);
// failures.AppendLine();
// }
// }
// if (!allURLsAreValid)
// Assert.Fail("The following URLs failed:\n" + failures);
// }
// }
}