42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A volume component that holds settings for the Split Toning effect.
|
||
|
/// </summary>
|
||
|
[Serializable, VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
|
||
|
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
|
||
|
[URPHelpURL("Post-Processing-Lift-Gamma-Gain")]
|
||
|
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.
|
||
|
/// </summary>
|
||
|
public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this to control and apply a hue to the mid-range tones with a power function.
|
||
|
/// </summary>
|
||
|
public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this to increase and apply a hue to the signal and make highlights brighter.
|
||
|
/// </summary>
|
||
|
public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
public bool IsActive()
|
||
|
{
|
||
|
var defaultState = new Vector4(1f, 1f, 1f, 0f);
|
||
|
return lift != defaultState
|
||
|
|| gamma != defaultState
|
||
|
|| gain != defaultState;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
[Obsolete("Unused #from(2023.1)", false)]
|
||
|
public bool IsTileCompatible() => true;
|
||
|
}
|
||
|
}
|