131 lines
3.1 KiB
C#
131 lines
3.1 KiB
C#
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEditor.Rendering.Universal
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{
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/// <summary>
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/// The surface type for your material.
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/// </summary>
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public enum UpgradeSurfaceType
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{
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/// <summary>
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/// Use this for opaque surfaces.
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/// </summary>
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Opaque,
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/// <summary>
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/// Use this for transparent surfaces.
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/// </summary>
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Transparent
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}
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/// <summary>
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/// The blend mode for your material.
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/// </summary>
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public enum UpgradeBlendMode
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{
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/// <summary>
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/// Use this for alpha blend mode.
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/// </summary>
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Alpha,
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/// <summary>
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/// Use this for premultiply blend mode.
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/// </summary>
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Premultiply,
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/// <summary>
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/// Use this for additive blend mode.
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/// </summary>
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Additive,
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/// <summary>
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/// Use this for multiply blend mode.
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/// </summary>
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Multiply
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}
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/// <summary>
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/// Options for Specular source.
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/// </summary>
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public enum SpecularSource
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{
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/// <summary>
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/// Use this to use specular texture and color.
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/// </summary>
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SpecularTextureAndColor,
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/// <summary>
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/// Use this when not using specular.
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/// </summary>
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NoSpecular
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}
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/// <summary>
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/// Options to select the texture channel where the smoothness value is stored.
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/// </summary>
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public enum SmoothnessSource
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{
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/// <summary>
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/// Use this when smoothness is stored in the alpha channel of the Specular Map.
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/// </summary>
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SpecularAlpha,
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/// <summary>
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/// Use this when smoothness is stored in the alpha channel of the base Map.
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/// </summary>
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BaseAlpha,
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}
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/// <summary>
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/// Options to select the source for reflections.
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/// </summary>
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public enum ReflectionSource
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{
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/// <summary>
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/// Use this when there are no reflections.
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/// </summary>
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NoReflection,
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/// <summary>
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/// Use this when the source comes from a cubemap.
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/// </summary>
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Cubemap,
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/// <summary>
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/// Use this when the source comes from a reflection probe.
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/// </summary>
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ReflectionProbe
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}
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/// <summary>
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/// Container for the upgrade parameters.
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/// </summary>
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public struct UpgradeParams
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{
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/// <summary>
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/// Surface type upgrade parameters.
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/// </summary>
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public UpgradeSurfaceType surfaceType { get; set; }
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/// <summary>
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/// Blend mode upgrade parameters.
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/// </summary>
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public UpgradeBlendMode blendMode { get; set; }
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/// <summary>
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/// Alpha clip upgrade parameters.
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/// </summary>
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public bool alphaClip { get; set; }
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/// <summary>
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/// Specular source upgrade parameters.
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/// </summary>
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public SpecularSource specularSource { get; set; }
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/// <summary>
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/// Smoothness source upgrade parameters.
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/// </summary>
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public SmoothnessSource smoothnessSource { get; set; }
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}
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}
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