UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/Settings/PropertyDrawers/URPDefaultVolumeProfileSettingsPropertyDrawer.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.UIElements;
namespace UnityEditor.Rendering.Universal
{
[CustomPropertyDrawer(typeof(URPDefaultVolumeProfileSettings))]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
class URPDefaultVolumeProfileSettingsPropertyDrawer : DefaultVolumeProfileSettingsPropertyDrawer
{
GUIContent defaultVolumeProfileAssetLabel => EditorGUIUtility.TrTextContent("Default Profile",
"Settings that will be applied project-wide to all Volumes by default when URP is active.");
protected override GUIContent volumeInfoBoxLabel => EditorGUIUtility.TrTextContent(
"The values in the Default Volume can be overridden by a Volume Profile assigned to URP asset and Volumes inside scenes.");
protected override VisualElement CreateAssetFieldUI()
{
Action redraw = null;
var container = new IMGUIContainer(() => redraw());
redraw = () =>
{
using var indentLevelScope = new EditorGUI.IndentLevelScope();
using var changeScope = new EditorGUI.ChangeCheckScope();
/* values adapted to the ProjectSettings > Graphics */
var minWidth = 91;
var indent = 94;
var ratio = 0.45f;
EditorGUIUtility.labelWidth = Mathf.Max(minWidth, (int)((container.worldBound.width - indent) * ratio));
bool expanded = m_DefaultVolumeProfileFoldoutExpanded.value;
var previousDefaultVolumeProfileAsset = m_VolumeProfileSerializedProperty.objectReferenceValue;
VolumeProfile defaultVolumeProfileAsset = RenderPipelineGlobalSettingsUI.DrawVolumeProfileAssetField(
m_VolumeProfileSerializedProperty,
defaultVolumeProfileAssetLabel,
getOrCreateVolumeProfile: () =>
{
if (RenderPipelineManager.currentPipeline is not UniversalRenderPipeline)
return null;
// When the built-in Reset context action is used, the asset becomes null outside of this scope.
// This is required to apply the new value to the serialized property.
GUI.changed = true;
return UniversalRenderPipelineGlobalSettings.GetOrCreateDefaultVolumeProfile(null);
},
ref expanded
);
m_DefaultVolumeProfileFoldoutExpanded.value = expanded;
if (changeScope.changed && defaultVolumeProfileAsset != previousDefaultVolumeProfileAsset)
{
if (RenderPipelineManager.currentPipeline is not UniversalRenderPipeline)
{
Debug.Log("Cannot change Default Volume Profile when URP is not active. Rolling back to previous value.");
m_VolumeProfileSerializedProperty.objectReferenceValue = previousDefaultVolumeProfileAsset;
}
else if (previousDefaultVolumeProfileAsset == null)
{
VolumeProfileUtils.UpdateGlobalDefaultVolumeProfile<UniversalRenderPipeline>(defaultVolumeProfileAsset);
m_VolumeProfileSerializedProperty.objectReferenceValue = defaultVolumeProfileAsset;
}
else
{
bool confirmed = VolumeProfileUtils.UpdateGlobalDefaultVolumeProfileWithConfirmation<UniversalRenderPipeline>(defaultVolumeProfileAsset);
if (!confirmed)
m_VolumeProfileSerializedProperty.objectReferenceValue = previousDefaultVolumeProfileAsset;
}
m_SettingsSerializedObject.ApplyModifiedProperties();
m_VolumeProfileSerializedProperty.serializedObject.Update();
DestroyDefaultVolumeProfileEditor();
CreateDefaultVolumeProfileEditor();
}
// Propagate foldout expander state from IMGUI to UITK
m_EditorContainer.style.display = m_DefaultVolumeProfileFoldoutExpanded.value ? DisplayStyle.Flex : DisplayStyle.None;
};
return container;
}
public class URPDefaultVolumeProfileSettingsContextMenu : DefaultVolumeProfileSettingsContextMenu<URPDefaultVolumeProfileSettings, UniversalRenderPipeline>
{
protected override string defaultVolumeProfilePath => "Assets/VolumeProfile_Default.asset";
}
}
}