UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/PostProcessing/HDROutputDefines.cs.hlsl

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2024-10-27 10:53:47 +03:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef HDROUTPUTDEFINES_CS_HLSL
#define HDROUTPUTDEFINES_CS_HLSL
//
// UnityEngine.Rendering.HDRColorspace: static fields
//
#define HDRCOLORSPACE_REC709 (0)
#define HDRCOLORSPACE_REC2020 (1)
#define HDRCOLORSPACE_P3D65 (2)
//
// UnityEngine.Rendering.HDREncoding: static fields
//
#define HDRENCODING_LINEAR (3)
#define HDRENCODING_PQ (2)
#define HDRENCODING_GAMMA22 (4)
#define HDRENCODING_S_RGB (0)
//
// UnityEngine.Rendering.HDRRangeReduction: static fields
//
#define HDRRANGEREDUCTION_NONE (0)
#define HDRRANGEREDUCTION_REINHARD (1)
#define HDRRANGEREDUCTION_BT2390 (2)
#define HDRRANGEREDUCTION_ACES1000NITS (3)
#define HDRRANGEREDUCTION_ACES2000NITS (4)
#define HDRRANGEREDUCTION_ACES4000NITS (5)
#endif