UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/OcclusionCullingCommon.cs.hlsl

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2024-10-27 10:53:47 +03:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef OCCLUSIONCULLINGCOMMON_CS_HLSL
#define OCCLUSIONCULLINGCOMMON_CS_HLSL
//
// UnityEngine.Rendering.OcclusionCullingCommonConfig: static fields
//
#define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_MIPS (8)
#define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_SILHOUETTE_PLANES (6)
#define OCCLUSIONCULLINGCOMMONCONFIG_MAX_SUBVIEWS_PER_VIEW (6)
#define OCCLUSIONCULLINGCOMMONCONFIG_DEBUG_PYRAMID_OFFSET (4)
//
// UnityEngine.Rendering.OcclusionTestDebugFlag: static fields
//
#define OCCLUSIONTESTDEBUGFLAG_ALWAYS_PASS (1)
#define OCCLUSIONTESTDEBUGFLAG_COUNT_VISIBLE (2)
#endif