UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime-PrivateShared/AssemblyInfo.cs

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2024-10-27 10:53:47 +03:00
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
//WARNING:
// Remember to only use this shared API to cherry pick the code part that you want to
// share but not go directly in user codebase project.
// Every new entry here should be discussed. It is always better to have good public API.
// Don't add logic in this assembly. It is only to share private methods. Only redirection allowed.
//EXAMPLE: See com.unity.render-pipelines.core/Editor-PrivateShared/AssemblyInfo.cs
namespace Unity.RenderPipelines.Core.Runtime.Shared
{
internal static class CameraCaptureBridge
{
public static System.Collections.Generic.IEnumerator<System.Action<UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.CommandBuffer>>
GetCachedCaptureActionsEnumerator(UnityEngine.Camera camera) => UnityEngine.Rendering.CameraCaptureBridge.GetCachedCaptureActionsEnumerator(camera);
}
}