UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/NativeRingQueue.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Burst;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
namespace Unity.Collections
{
/// <summary>
/// A fixed-size circular buffer. For single-threaded uses only.
/// </summary>
/// <remarks>
/// This container can't be used in parallel jobs, just on single-thread (for example: main thread, or single IJob).
/// </remarks>
/// <typeparam name="T">The type of the elements.</typeparam>
[StructLayout(LayoutKind.Sequential)]
[NativeContainer]
[DebuggerDisplay("Length = {Length}, Capacity = {Capacity}, IsCreated = {IsCreated}, IsEmpty = {IsEmpty}")]
[DebuggerTypeProxy(typeof(NativeRingQueueDebugView<>))]
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
public unsafe struct NativeRingQueue<T>
: INativeDisposable
where T : unmanaged
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeRingQueue<T>>();
#endif
[NativeDisableUnsafePtrRestriction]
internal UnsafeRingQueue<T>* m_RingQueue;
/// <summary>
/// Whether this queue has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this queue has been allocated (and not yet deallocated).</value>
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_RingQueue != null && m_RingQueue->IsCreated;
}
/// <summary>
/// Whether the queue is empty.
/// </summary>
/// <value>True if the queue is empty or the queue has not been constructed.</value>
public readonly bool IsEmpty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_RingQueue == null || m_RingQueue->Length == 0;
}
/// <summary>
/// The number of elements currently in this queue.
/// </summary>
/// <value>The number of elements currently in this queue.</value>
public readonly int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
CheckRead();
return CollectionHelper.AssumePositive(m_RingQueue->Length);
}
}
/// <summary>
/// The number of elements that fit in the internal buffer.
/// </summary>
/// <value>The number of elements that fit in the internal buffer.</value>
public readonly int Capacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
CheckRead();
return CollectionHelper.AssumePositive(m_RingQueue->Capacity);
}
}
/// <summary>
/// Initializes and returns an instance of NativeRingQueue.
/// </summary>
/// <param name="capacity">The capacity.</param>
/// <param name="allocator">The allocator to use.</param>
/// <param name="options">Whether newly allocated bytes should be zeroed out.</param>
public NativeRingQueue(int capacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
{
CollectionHelper.CheckAllocator(allocator);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
CollectionHelper.SetStaticSafetyId<NativeRingQueue<T>>(ref m_Safety, ref s_staticSafetyId.Data);
#endif
m_RingQueue = UnsafeRingQueue<T>.Alloc(allocator);
*m_RingQueue = new UnsafeRingQueue<T>(capacity, allocator, options);
}
/// <summary>
/// Releases all resources (memory and safety handles).
/// </summary>
public void Dispose()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
{
AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
}
#endif
if (!IsCreated)
{
return;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
CollectionHelper.DisposeSafetyHandle(ref m_Safety);
#endif
UnsafeRingQueue<T>.Free(m_RingQueue);
m_RingQueue = null;
}
/// <summary>
/// Creates and schedules a job that will dispose this queue.
/// </summary>
/// <param name="inputDeps">The handle of a job which the new job will depend upon.</param>
/// <returns>The handle of a new job that will dispose this queue. The new job depends upon inputDeps.</returns>
public JobHandle Dispose(JobHandle inputDeps)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
{
AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
}
#endif
if (!IsCreated)
{
return inputDeps;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
var jobHandle = new NativeRingQueueDisposeJob { Data = new NativeRingQueueDispose { m_QueueData = (UnsafeRingQueue<int>*)m_RingQueue, m_Safety = m_Safety } }.Schedule(inputDeps);
AtomicSafetyHandle.Release(m_Safety);
#else
var jobHandle = new NativeRingQueueDisposeJob { Data = new NativeRingQueueDispose { m_QueueData = (UnsafeRingQueue<int>*)m_RingQueue } }.Schedule(inputDeps);
#endif
m_RingQueue = null;
return jobHandle;
}
/// <summary>
/// Adds an element at the front of the queue.
/// </summary>
/// <remarks>Does nothing if the queue is full.</remarks>
/// <param name="value">The value to be added.</param>
/// <returns>True if the value was added.</returns>
public bool TryEnqueue(T value)
{
CheckWrite();
return m_RingQueue->TryEnqueue(value);
}
/// <summary>
/// Adds an element at the front of the queue.
/// </summary>
/// <param name="value">The value to be added.</param>
/// <exception cref="InvalidOperationException">Thrown if the queue was full.</exception>
public void Enqueue(T value)
{
CheckWrite();
m_RingQueue->Enqueue(value);
}
/// <summary>
/// Removes the element from the end of the queue.
/// </summary>
/// <remarks>Does nothing if the queue is empty.</remarks>
/// <param name="item">Outputs the element removed.</param>
/// <returns>True if an element was removed.</returns>
public bool TryDequeue(out T item)
{
CheckRead();
return m_RingQueue->TryDequeue(out item);
}
/// <summary>
/// Removes the element from the end of the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue was empty.</exception>
/// <returns>Returns the removed element.</returns>
public T Dequeue()
{
CheckRead();
return m_RingQueue->Dequeue();
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly void CheckRead()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly void CheckWrite()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
#endif
}
}
internal unsafe sealed class NativeRingQueueDebugView<T>
where T : unmanaged
{
UnsafeRingQueue<T>* Data;
public NativeRingQueueDebugView(NativeRingQueue<T> data)
{
Data = data.m_RingQueue;
}
public T[] Items
{
get
{
T[] result = new T[Data->Length];
var read = Data->m_Read;
var capacity = Data->m_Capacity;
for (var i = 0; i < result.Length; ++i)
{
result[i] = Data->Ptr[(read + i) % capacity];
}
return result;
}
}
}
[NativeContainer]
[GenerateTestsForBurstCompatibility]
internal unsafe struct NativeRingQueueDispose
{
[NativeDisableUnsafePtrRestriction]
public UnsafeRingQueue<int>* m_QueueData;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
public AtomicSafetyHandle m_Safety;
#endif
public void Dispose()
{
UnsafeRingQueue<int>.Free(m_QueueData);
}
}
[BurstCompile]
internal unsafe struct NativeRingQueueDisposeJob : IJob
{
public NativeRingQueueDispose Data;
public void Execute()
{
Data.Dispose();
}
}
}