UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/NativeHashSet.cs

562 lines
19 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Burst;
using System.Runtime.CompilerServices;
namespace Unity.Collections
{
/// <summary>
/// An unordered, expandable set of unique values.
/// </summary>
/// <remarks>
/// Not suitable for parallel write access. Use <see cref="NativeParallelHashSet{T}"/> instead.
/// </remarks>
/// <typeparam name="T">The type of the values.</typeparam>
[StructLayout(LayoutKind.Sequential)]
[NativeContainer]
[DebuggerTypeProxy(typeof(NativeHashSetDebuggerTypeProxy<>))]
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
public unsafe struct NativeHashSet<T>
: INativeDisposable
, IEnumerable<T> // Used by collection initializers.
where T : unmanaged, IEquatable<T>
{
[NativeDisableUnsafePtrRestriction]
internal HashMapHelper<T>* m_Data;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeHashSet<T>>();
#endif
/// <summary>
/// Initializes and returns an instance of NativeParallelHashSet.
/// </summary>
/// <param name="initialCapacity">The number of values that should fit in the initial allocation.</param>
/// <param name="allocator">The allocator to use.</param>
public NativeHashSet(int initialCapacity, AllocatorManager.AllocatorHandle allocator)
{
m_Data = HashMapHelper<T>.Alloc(initialCapacity, 0, HashMapHelper<T>.kMinimumCapacity, allocator);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
if (UnsafeUtility.IsNativeContainerType<T>())
AtomicSafetyHandle.SetNestedContainer(m_Safety, true);
CollectionHelper.SetStaticSafetyId<NativeHashSet<T>>(ref m_Safety, ref s_staticSafetyId.Data);
AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite(m_Safety, true);
#endif
}
/// <summary>
/// Whether this set is empty.
/// </summary>
/// <value>True if this set is empty or if the set has not been constructed.</value>
public readonly bool IsEmpty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
if (!IsCreated)
{
return true;
}
CheckRead();
return m_Data->IsEmpty;
}
}
/// <summary>
/// Returns the current number of values in this set.
/// </summary>
/// <returns>The current number of values in this set.</returns>
public readonly int Count
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
CheckRead();
return m_Data->Count;
}
}
/// <summary>
/// The number of values that fit in the current allocation.
/// </summary>
/// <value>The number of values that fit in the current allocation.</value>
/// <param name="value">A new capacity. Must be larger than current capacity.</param>
public int Capacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly get
{
CheckRead();
return m_Data->Capacity;
}
set
{
CheckWrite();
m_Data->Resize(value);
}
}
/// <summary>
/// Whether this set has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this set has been allocated (and not yet deallocated).</value>
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Data != null && m_Data->IsCreated;
}
/// <summary>
/// Releases all resources (memory and safety handles).
/// </summary>
public void Dispose()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
{
AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
}
#endif
if (!IsCreated)
{
return;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
CollectionHelper.DisposeSafetyHandle(ref m_Safety);
#endif
HashMapHelper<T>.Free(m_Data);
m_Data = null;
}
/// <summary>
/// Creates and schedules a job that will dispose this set.
/// </summary>
/// <param name="inputDeps">A job handle. The newly scheduled job will depend upon this handle.</param>
/// <returns>The handle of a new job that will dispose this set.</returns>
public JobHandle Dispose(JobHandle inputDeps)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
{
AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
}
#endif
if (!IsCreated)
{
return inputDeps;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
var jobHandle = new NativeHashMapDisposeJob { Data = new NativeHashMapDispose { m_HashMapData = (UnsafeHashMap<int, int>*)m_Data, m_Safety = m_Safety } }.Schedule(inputDeps);
AtomicSafetyHandle.Release(m_Safety);
#else
var jobHandle = new NativeHashMapDisposeJob { Data = new NativeHashMapDispose { m_HashMapData = (UnsafeHashMap<int, int>*)m_Data } }.Schedule(inputDeps);
#endif
m_Data = null;
return jobHandle;
}
/// <summary>
/// Removes all values.
/// </summary>
/// <remarks>Does not change the capacity.</remarks>
public void Clear()
{
CheckWrite();
m_Data->Clear();
}
/// <summary>
/// Adds a new value (unless it is already present).
/// </summary>
/// <param name="item">The value to add.</param>
/// <returns>True if the value was not already present.</returns>
public bool Add(T item)
{
CheckWrite();
return -1 != m_Data->TryAdd(item);
}
/// <summary>
/// Removes a particular value.
/// </summary>
/// <param name="item">The value to remove.</param>
/// <returns>True if the value was present.</returns>
public bool Remove(T item)
{
CheckWrite();
return -1 != m_Data->TryRemove(item);
}
/// <summary>
/// Returns true if a particular value is present.
/// </summary>
/// <param name="item">The item to look up.</param>
/// <returns>True if the value was present.</returns>
public bool Contains(T item)
{
CheckRead();
return -1 != m_Data->Find(item);
}
/// <summary>
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
/// </summary>
public void TrimExcess()
{
CheckWrite();
m_Data->TrimExcess();
}
/// <summary>
/// Returns an array with a copy of this set's values (in no particular order).
/// </summary>
/// <param name="allocator">The allocator to use.</param>
/// <returns>An array with a copy of the set's values.</returns>
public NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)
{
CheckRead();
return m_Data->GetKeyArray(allocator);
}
/// <summary>
/// Returns an enumerator over the values of this set.
/// </summary>
/// <returns>An enumerator over the values of this set.</returns>
public Enumerator GetEnumerator()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(m_Safety);
var ash = m_Safety;
AtomicSafetyHandle.UseSecondaryVersion(ref ash);
#endif
return new Enumerator
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = ash,
#endif
m_Enumerator = new HashMapHelper<T>.Enumerator(m_Data),
};
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
throw new NotImplementedException();
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
/// <summary>
/// An enumerator over the values of a set.
/// </summary>
/// <remarks>
/// In an enumerator's initial state, <see cref="Current"/> is invalid.
/// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
/// </remarks>
[NativeContainer]
[NativeContainerIsReadOnly]
public struct Enumerator : IEnumerator<T>
{
[NativeDisableUnsafePtrRestriction]
internal HashMapHelper<T>.Enumerator m_Enumerator;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
#endif
/// <summary>
/// Does nothing.
/// </summary>
public void Dispose() { }
/// <summary>
/// Advances the enumerator to the next value.
/// </summary>
/// <returns>True if `Current` is valid to read after the call.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
return m_Enumerator.MoveNext();
}
/// <summary>
/// Resets the enumerator to its initial state.
/// </summary>
public void Reset()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
m_Enumerator.Reset();
}
/// <summary>
/// The current value.
/// </summary>
/// <value>The current value.</value>
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
return m_Enumerator.GetCurrentKey();
}
}
/// <summary>
/// Gets the element at the current position of the enumerator in the container.
/// </summary>
object IEnumerator.Current => Current;
}
/// <summary>
/// Returns a readonly version of this NativeHashSet instance.
/// </summary>
/// <remarks>ReadOnly containers point to the same underlying data as the NativeHashSet it is made from.</remarks>
/// <returns>ReadOnly instance for this.</returns>
public ReadOnly AsReadOnly()
{
return new ReadOnly(ref this);
}
/// <summary>
/// A read-only alias for the value of a NativeHashSet. Does not have its own allocated storage.
/// </summary>
[NativeContainer]
[NativeContainerIsReadOnly]
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
public struct ReadOnly
: IEnumerable<T>
{
[NativeDisableUnsafePtrRestriction]
internal HashMapHelper<T>* m_Data;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle m_Safety;
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ReadOnly>();
#endif
internal ReadOnly(ref NativeHashSet<T> data)
{
m_Data = data.m_Data;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = data.m_Safety;
CollectionHelper.SetStaticSafetyId<ReadOnly>(ref m_Safety, ref s_staticSafetyId.Data);
#endif
}
/// <summary>
/// Whether this hash set has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this hash set has been allocated (and not yet deallocated).</value>
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Data != null && m_Data->IsCreated;
}
/// <summary>
/// Whether this hash set is empty.
/// </summary>
/// <value>True if this hash set is empty or if the map has not been constructed.</value>
public readonly bool IsEmpty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
if (!IsCreated)
{
return true;
}
CheckRead();
return m_Data->IsEmpty;
}
}
/// <summary>
/// The current number of items in this hash set.
/// </summary>
/// <returns>The current number of items in this hash set.</returns>
public readonly int Count
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
CheckRead();
return m_Data->Count;
}
}
/// <summary>
/// The number of items that fit in the current allocation.
/// </summary>
/// <value>The number of items that fit in the current allocation.</value>
public readonly int Capacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
CheckRead();
return m_Data->Capacity;
}
}
/// <summary>
/// Returns true if a given item is present in this hash set.
/// </summary>
/// <param name="item">The item to look up.</param>
/// <returns>True if the item was present.</returns>
public readonly bool Contains(T item)
{
CheckRead();
return -1 != m_Data->Find(item);
}
/// <summary>
/// Returns an array with a copy of all this hash set's items (in no particular order).
/// </summary>
/// <param name="allocator">The allocator to use.</param>
/// <returns>An array with a copy of all this hash set's items (in no particular order).</returns>
public readonly NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)
{
CheckRead();
return m_Data->GetKeyArray(allocator);
}
/// <summary>
/// Returns an enumerator over the items of this hash set.
/// </summary>
/// <returns>An enumerator over the items of this hash set.</returns>
public readonly Enumerator GetEnumerator()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(m_Safety);
var ash = m_Safety;
AtomicSafetyHandle.UseSecondaryVersion(ref ash);
#endif
return new Enumerator
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = ash,
#endif
m_Enumerator = new HashMapHelper<T>.Enumerator(m_Data),
};
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
throw new NotImplementedException();
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly void CheckRead()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
}
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly void CheckRead()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void CheckWrite()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion(m_Safety);
#endif
}
}
sealed internal unsafe class NativeHashSetDebuggerTypeProxy<T>
where T : unmanaged, IEquatable<T>
{
HashMapHelper<T>* Data;
public NativeHashSetDebuggerTypeProxy(NativeHashSet<T> data)
{
Data = data.m_Data;
}
public List<T> Items
{
get
{
if (Data == null)
{
return default;
}
var result = new List<T>();
using (var items = Data->GetKeyArray(Allocator.Temp))
{
for (var k = 0; k < items.Length; ++k)
{
result.Add(items[k]);
}
}
return result;
}
}
}
}