UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Unity.VisualScripting.Flow.asmdef

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2024-10-27 10:53:47 +03:00
{
"name": "Unity.VisualScripting.Flow",
"references": [
"Unity.VisualScripting.Core",
"Unity.InputSystem"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.inputsystem",
"expression": "1.0.1",
"define": "PACKAGE_INPUT_SYSTEM_EXISTS"
},
{
"name": "com.unity.inputsystem",
"expression": "1.2.0",
"define": "PACKAGE_INPUT_SYSTEM_1_2_0_OR_NEWER_EXISTS"
},
{
"name": "com.unity.inputsystem",
"expression": "1.4.0",
"define": "PACKAGE_INPUT_SYSTEM_1_4_0_OR_NEWER_EXISTS"
},
{
"name": "com.unity.modules.ai",
"expression": "1.0.0",
"define": "MODULE_AI_EXISTS"
},
{
"name": "com.unity.modules.animation",
"expression": "1.0.0",
"define": "MODULE_ANIMATION_EXISTS"
},
{
"name": "com.unity.modules.physics",
"expression": "1.0.0",
"define": "MODULE_PHYSICS_EXISTS"
},
{
"name": "com.unity.modules.physics2d",
"expression": "1.0.0",
"define": "MODULE_PHYSICS_2D_EXISTS"
},
{
"name": "com.unity.modules.particlesystem",
"expression": "1.0.0",
"define": "MODULE_PARTICLE_SYSTEM_EXISTS"
}
],
"noEngineReferences": false
}