UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Logic/BinaryComparisonUnit.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
[UnitCategory("Logic")]
public abstract class BinaryComparisonUnit : Unit
{
/// <summary>
/// The first input.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second input.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
[DoNotSerialize]
public virtual ValueOutput comparison { get; private set; }
/// <summary>
/// Whether the compared inputs are numbers.
/// </summary>
[Serialize]
[Inspectable]
[InspectorToggleLeft]
public bool numeric { get; set; } = true;
// Backwards compatibility
protected virtual string outputKey => nameof(comparison);
protected override void Definition()
{
if (numeric)
{
a = ValueInput<float>(nameof(a));
b = ValueInput<float>(nameof(b), 0);
comparison = ValueOutput(outputKey, NumericComparison).Predictable();
}
else
{
a = ValueInput<object>(nameof(a)).AllowsNull();
b = ValueInput<object>(nameof(b)).AllowsNull();
comparison = ValueOutput(outputKey, GenericComparison).Predictable();
}
Requirement(a, comparison);
Requirement(b, comparison);
}
private bool NumericComparison(Flow flow)
{
return NumericComparison(flow.GetValue<float>(a), flow.GetValue<float>(b));
}
private bool GenericComparison(Flow flow)
{
return GenericComparison(flow.GetValue(a), flow.GetValue(b));
}
protected abstract bool NumericComparison(float a, float b);
protected abstract bool GenericComparison(object a, object b);
}
}