UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.State/Transitions/NesterStateTransitionEditor.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
namespace Unity.VisualScripting
{
[Editor(typeof(INesterStateTransition))]
public class NesterStateTransitionEditor : StateTransitionEditor
{
public NesterStateTransitionEditor(Metadata metadata) : base(metadata) { }
private Metadata nestMetadata => metadata[nameof(INesterStateTransition.nest)];
private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
protected override GraphReference headerReference => reference.ChildReference((INesterStateTransition)metadata.value, false);
protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
protected override float GetInspectorHeight(float width)
{
return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
}
protected override void OnInspectorGUI(Rect position)
{
LudiqGUI.Editor(nestMetadata, position);
}
}
}