UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.State/Transitions/NesterStateTransitionAnalyser.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterStateTransition))]
public class NesterStateTransitionAnalyser<TGraphNesterStateTransition> : StateTransitionAnalyser<TGraphNesterStateTransition>
where TGraphNesterStateTransition : class, INesterStateTransition
{
public NesterStateTransitionAnalyser(GraphReference reference, TGraphNesterStateTransition transition) : base(reference, transition) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (transition.childGraph == null)
{
yield return Warning.Caution("Missing transition graph.");
}
if (transition.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}