UnityGame/Library/PackageCache/com.unity.visualscripting/Documentation~/vs-attach-graph-machine.md

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# Attach a graph file to a Script Machine or State Machine
To use a Script Graph or State Graph file in your project, you must attach it to a Script Machine or State Machine.
A Script Machine or State Machine is a component. Components attach to GameObjects, and help define their behavior. For more information on components and GameObjects, see [Using components](https://docs.unity3d.com/2021.1/Documentation/Manual/UsingComponents.html) or [GameObjects](https://docs.unity3d.com/2021.1/Documentation/Manual/GameObjects.html) in the Unity User Manual.
## Add a Script Machine or State Machine component to a GameObject
1. [!include[open-hierarchy](./snippets/vs-open-hierarchy-window.md)]
1. In the Hierarchy window, select a GameObject where you'd like to add a Script Machine or State Machine.
2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)]
3. In the GameObject's Inspector window, select **Add Component**.
The Components menu opens.
4. Do one of the following:
- To add a Script Machine or State Machine, in the Components menu, go to **Visual Scripting** and select **Script Machine** or **State Machine**.
- Use the search bar to find the Script Machine or State Machine component.
The new Script Machine or State Machine component appears in the Inspector window for the GameObject:
![A new blank Script Machine component in the Inspector window for a GameObject](images\vs-script-machine-blank.png)
## Attach a graph file to the Script Machine or State Machine
1. In the Inspector window, locate your Script Machine or State Machine component.
1. Set the **Source** to **Graph**.
2. Do one of the following:
- In the **Graph** field, select the object picker (circle icon) and choose a compatible graph file from your project.
- Click and drag a file from your Project window and drop it into the **Graph** field.
For more information on how to create Script or State Graphs, see [Create a new graph file](vs-create-graph.md).
## Next steps
After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see [Open a graph file](vs-open-graph-edit.md).