UnityGame/Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventHandle.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEngine.EventSystems
{
[Flags]
/// <summary>
/// Enum that tracks event State.
/// </summary>
public enum EventHandle
{
Unused = 0,
Used = 1
}
}