UnityGame/Library/PackageCache/com.unity.ugui/Runtime/TMP/TMP_TextProcessingCommon.cs

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2024-10-27 10:53:47 +03:00
using System.Diagnostics;
using UnityEngine;
namespace TMPro
{
internal enum TextProcessingElementType
{
Undefined = 0x0,
TextCharacterElement = 0x1,
TextMarkupElement = 0x2
}
internal struct CharacterElement
{
public uint Unicode
{
get { return m_Unicode; }
set { m_Unicode = value; }
}
public CharacterElement(TMP_TextElement textElement)
{
m_Unicode = textElement.unicode;
m_TextElement = textElement;
}
// =============================================
// Private backing fields for public properties.
// =============================================
uint m_Unicode;
TMP_TextElement m_TextElement;
}
internal struct MarkupAttribute
{
/// <summary>
/// The hash code of the name of the Markup attribute.
/// </summary>
public int NameHashCode
{
get { return m_NameHashCode; }
set { m_NameHashCode = value; }
}
/// <summary>
/// The hash code of the value of the Markup attribute.
/// </summary>
public int ValueHashCode
{
get { return m_ValueHashCode; }
set { m_ValueHashCode = value; }
}
/// <summary>
/// The index of the value of the Markup attribute in the text backing buffer.
/// </summary>
public int ValueStartIndex
{
get { return m_ValueStartIndex; }
set { m_ValueStartIndex = value; }
}
/// <summary>
/// The length of the value of the Markup attribute in the text backing buffer.
/// </summary>
public int ValueLength
{
get { return m_ValueLength; }
set { m_ValueLength = value; }
}
// =============================================
// Private backing fields for public properties.
// =============================================
int m_NameHashCode;
int m_ValueHashCode;
int m_ValueStartIndex;
int m_ValueLength;
}
internal struct MarkupElement
{
/// <summary>
/// The hash code of the name of the markup element.
/// </summary>
public int NameHashCode
{
get
{
return m_Attributes == null ? 0 : m_Attributes[0].NameHashCode;
}
set
{
if (m_Attributes == null)
m_Attributes = new MarkupAttribute[8];
m_Attributes[0].NameHashCode = value;
}
}
/// <summary>
/// The hash code of the value of the markup element.
/// </summary>
public int ValueHashCode
{
get { return m_Attributes == null ? 0 : m_Attributes[0].ValueHashCode; }
set { m_Attributes[0].ValueHashCode = value; }
}
/// <summary>
/// The index of the value of the markup element in the text backing buffer.
/// </summary>
public int ValueStartIndex
{
get { return m_Attributes == null ? 0 : m_Attributes[0].ValueStartIndex; }
set { m_Attributes[0].ValueStartIndex = value; }
}
/// <summary>
/// The length of the value of the markup element in the text backing buffer.
/// </summary>
public int ValueLength
{
get { return m_Attributes == null ? 0 : m_Attributes[0].ValueLength; }
set { m_Attributes[0].ValueLength = value; }
}
/// <summary>
///
/// </summary>
public MarkupAttribute[] Attributes
{
get { return m_Attributes; }
set { m_Attributes = value; }
}
/// <summary>
/// Constructor for a new Markup Element
/// </summary>
/// <param name="nameHashCode"></param>
public MarkupElement(int nameHashCode, int startIndex, int length)
{
m_Attributes = new MarkupAttribute[8];
m_Attributes[0].NameHashCode = nameHashCode;
m_Attributes[0].ValueStartIndex = startIndex;
m_Attributes[0].ValueLength = length;
}
// =============================================
// Private backing fields for public properties.
// =============================================
private MarkupAttribute[] m_Attributes;
}
[DebuggerDisplay("{DebuggerDisplay()}")]
internal struct TextProcessingElement
{
public TextProcessingElementType ElementType
{
get { return m_ElementType; }
set { m_ElementType = value; }
}
public int StartIndex
{
get { return m_StartIndex; }
set { m_StartIndex = value; }
}
public int Length
{
get { return m_Length; }
set { m_Length = value; }
}
public CharacterElement CharacterElement
{
get { return m_CharacterElement; }
}
public MarkupElement MarkupElement
{
get { return m_MarkupElement; }
set { m_MarkupElement = value; }
}
public TextProcessingElement(TextProcessingElementType elementType, int startIndex, int length)
{
m_ElementType = elementType;
m_StartIndex = startIndex;
m_Length = length;
m_CharacterElement = new CharacterElement();
m_MarkupElement = new MarkupElement();
}
public TextProcessingElement(TMP_TextElement textElement, int startIndex, int length)
{
m_ElementType = TextProcessingElementType.TextCharacterElement;
m_StartIndex = startIndex;
m_Length = length;
m_CharacterElement = new CharacterElement(textElement);
m_MarkupElement = new MarkupElement();
}
public TextProcessingElement(CharacterElement characterElement, int startIndex, int length)
{
m_ElementType = TextProcessingElementType.TextCharacterElement;
m_StartIndex = startIndex;
m_Length = length;
m_CharacterElement = characterElement;
m_MarkupElement = new MarkupElement();
}
public TextProcessingElement(MarkupElement markupElement)
{
m_ElementType = TextProcessingElementType.TextMarkupElement;
m_StartIndex = markupElement.ValueStartIndex;
m_Length = markupElement.ValueLength;
m_CharacterElement = new CharacterElement();
m_MarkupElement = markupElement;
}
public static TextProcessingElement Undefined => new TextProcessingElement() { ElementType = TextProcessingElementType.Undefined };
private string DebuggerDisplay()
{
return m_ElementType == TextProcessingElementType.TextCharacterElement ? $"Unicode ({m_CharacterElement.Unicode}) '{(char)m_CharacterElement.Unicode}' " : $"Markup = {(MarkupTag)m_MarkupElement.NameHashCode}";
}
// =============================================
// Private backing fields for public properties.
// =============================================
TextProcessingElementType m_ElementType;
int m_StartIndex;
int m_Length;
CharacterElement m_CharacterElement;
MarkupElement m_MarkupElement;
}
}