UnityGame/Library/PackageCache/com.unity.ugui/Runtime/TMP/TMP_ListPool.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace TMPro
{
internal static class TMP_ListPool<T>
{
// Object pool to avoid allocations.
private static readonly TMP_ObjectPool<List<T>> s_ListPool = new TMP_ObjectPool<List<T>>(null, l => l.Clear());
public static List<T> Get()
{
return s_ListPool.Get();
}
public static void Release(List<T> toRelease)
{
s_ListPool.Release(toRelease);
}
}
}