UnityGame/Library/PackageCache/com.unity.ugui/Editor/UGUI/UI/PropertyDrawers/NavigationDrawer.cs

153 lines
6.7 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
namespace UnityEditor.UI
{
[CustomPropertyDrawer(typeof(Navigation), true)]
/// <summary>
/// This is a PropertyDrawer for Navigation. It is implemented using the standard Unity PropertyDrawer framework.
/// </summary>
public class NavigationDrawer : PropertyDrawer
{
const string kNavigation = "Navigation";
const string kModeProp = "m_Mode";
const string kWrapAroundProp = "m_WrapAround";
const string kSelectOnUpProp = "m_SelectOnUp";
const string kSelectOnDownProp = "m_SelectOnDown";
const string kSelectOnLeftProp = "m_SelectOnLeft";
const string kSelectOnRightProp = "m_SelectOnRight";
const string kHiddenClass = "unity-ui-navigation-hidden";
private class Styles
{
readonly public GUIContent navigationContent;
public Styles()
{
navigationContent = EditorGUIUtility.TrTextContent(kNavigation);
}
}
private static Styles s_Styles = null;
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
if (s_Styles == null)
s_Styles = new Styles();
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty navigation = prop.FindPropertyRelative(kModeProp);
SerializedProperty wrapAround = prop.FindPropertyRelative(kWrapAroundProp);
Navigation.Mode navMode = GetNavigationMode(navigation);
EditorGUI.PropertyField(drawRect, navigation, s_Styles.navigationContent);
++EditorGUI.indentLevel;
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
switch (navMode)
{
case Navigation.Mode.Horizontal:
case Navigation.Mode.Vertical:
{
EditorGUI.PropertyField(drawRect, wrapAround);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
break;
case Navigation.Mode.Explicit:
{
SerializedProperty selectOnUp = prop.FindPropertyRelative(kSelectOnUpProp);
SerializedProperty selectOnDown = prop.FindPropertyRelative(kSelectOnDownProp);
SerializedProperty selectOnLeft = prop.FindPropertyRelative(kSelectOnLeftProp);
SerializedProperty selectOnRight = prop.FindPropertyRelative(kSelectOnRightProp);
EditorGUI.PropertyField(drawRect, selectOnUp);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, selectOnDown);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, selectOnLeft);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, selectOnRight);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
break;
}
--EditorGUI.indentLevel;
}
static Navigation.Mode GetNavigationMode(SerializedProperty navigation)
{
return (Navigation.Mode)navigation.enumValueIndex;
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
SerializedProperty navigation = prop.FindPropertyRelative(kModeProp);
if (navigation == null)
return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
Navigation.Mode navMode = GetNavigationMode(navigation);
switch (navMode)
{
case Navigation.Mode.None:
return EditorGUIUtility.singleLineHeight;
case Navigation.Mode.Horizontal:
case Navigation.Mode.Vertical:
return 2 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
case Navigation.Mode.Explicit:
return 5 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing;
default:
return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
}
PropertyField PrepareField(VisualElement parent, string propertyPath, bool hideable = true, string label = null)
{
var field = new PropertyField(null, label) { bindingPath = propertyPath };
if (hideable) field.AddToClassList(kHiddenClass);
parent.Add(field);
return field;
}
public override VisualElement CreatePropertyGUI(SerializedProperty property)
{
var container = new VisualElement() { name = kNavigation };
var indented = new VisualElement() { name = "Indent" };
indented.AddToClassList("unity-ui-navigation-indent");
var navigation = PrepareField(container, kModeProp, false, kNavigation);
var wrapAround = PrepareField(indented, kWrapAroundProp);
var selectOnUp = PrepareField(indented, kSelectOnUpProp);
var selectOnDown = PrepareField(indented, kSelectOnDownProp);
var selectOnLeft = PrepareField(indented, kSelectOnLeftProp);
var selectOnRight = PrepareField(indented, kSelectOnRightProp);
Action<Navigation.Mode> callback = (value) =>
{
wrapAround.EnableInClassList(kHiddenClass, value != Navigation.Mode.Vertical && value != Navigation.Mode.Horizontal);
selectOnUp.EnableInClassList(kHiddenClass, value != Navigation.Mode.Explicit);
selectOnDown.EnableInClassList(kHiddenClass, value != Navigation.Mode.Explicit);
selectOnLeft.EnableInClassList(kHiddenClass, value != Navigation.Mode.Explicit);
selectOnRight.EnableInClassList(kHiddenClass, value != Navigation.Mode.Explicit);
};
navigation.RegisterValueChangeCallback((e) => callback.Invoke((Navigation.Mode)e.changedProperty.enumValueIndex));
callback.Invoke((Navigation.Mode)property.FindPropertyRelative(kModeProp).enumValueFlag);
container.Add(indented);
return container;
}
}
}