UnityGame/Library/PackageCache/com.unity.ugui/Documentation~/TextMeshPro/RichTextFontWeight.md

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2024-10-27 10:53:47 +03:00
# Font weight
Use the `<font-weight>` tag to switch between the font weights available for the current [Font Asset](FontAssets.md).
You specify the weight using its numeric value, for example `400` for **normal**, `700` for **bold**, and so on.
You can only apply font weights defined in the [Font Asset properties](FontAssetsProperties.md#FontWeights). If you have not defined any font weights, you can still use values of **400** and **700** to apply the multipliers set in the **Normal Weight** and **Bold Weight** properties.
The closing `</font-weight>` tag reverts to the original font specified for the TextMesh Pro object.
**Example:**
```
<font-weight="100">Thin</font-weight>
<font-weight="200">Extra-Light</font-weight>
<font-weight="300">Light</font-weight>
<font-weight="400">Regular</font-weight>
<font-weight="500">Medium</font-weight>
<font-weight="600">Semi-Bold</font-weight>
<font-weight="700">Bold</font-weight>
<font-weight="800">Heavy</font-weight>
<font-weight="900">Black</font-weight>
```
![Example image](../images/TMP_RichTextFontWeight.png)<br/>
_Font weights_