UnityGame/Library/PackageCache/com.unity.ugui/Documentation~/TextMeshPro/CustomStyles.md

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2024-10-27 10:53:47 +03:00
# Styles
Use styles to apply additional formatting to some or all of the text in a TextMesh Pro object. A style is a combination of opening and closing [rich text tags](RichText.md), and can also include leading and trailing characters.
* To define styles, use a TextMesh Pro [style sheet](StyleSheets.md).
* To apply styles to your text, use the [`<style>` rich text tag](RichTextStyle.md) in the text editor.
## Custom styles example
Say you want headings in your text to be big, red, and bold with an asterisk to either side and a line break at the end.
![Example image](../images/TMP_StyleSheets_ExampleHeading_Render.png)
That requires several tags for each heading, which makes the formatting cumbersome to maintain, and the text more difficult to read in the editor.
`<font-weight=700><size=2em><color=#FF0000>*Heading*</color></size></font-weight><br>`
It's easier to put all of the markup in a style. The example below shows a style called `H1`.
![Example image](../images/TMP_StyleSheets_ExampleHeading_Inspector.png)
Once you create the style you can format all of your headings with a single `<style>` tag.
`<style="H1">Heading</style>`
Not only does that make the text easier to read in the editor, you can now update all of the headings in your text just by changing the style.