UnityGame/Library/PackageCache/com.unity.timeline/Editor/Window/TimelinePlaybackControls.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Timeline
{
internal interface ITimelinePlaybackControls
{
void Play();
void Pause();
void PreviousFrame();
void NextFrame();
void GoToFirstFrame();
void GoToLastFrame();
void SetCurrentTime(double time, TimelinePlaybackControls.Context context);
void SetCurrentFrame(int frame, TimelinePlaybackControls.Context context);
double GetCurrentTime(TimelinePlaybackControls.Context context);
int GetCurrentFrame(TimelinePlaybackControls.Context context);
}
/// <summary>
/// Use the TimelinePlaybackControls to manage the Timeline window's playback state, playhead location, and play range.
/// </summary>
public sealed class TimelinePlaybackControls
{
TimelineWindow.TimelinePlaybackControlsImpl m_Impl;
internal TimelinePlaybackControls(IWindowStateProvider stateProvider)
{
m_Impl = new TimelineWindow.TimelinePlaybackControlsImpl(stateProvider);
}
/// <summary>
/// Use Context to specify whether the time is based on local time or global time.
/// </summary>
public enum Context
{
/// <summary>
/// Time is relative to the current Timeline
/// </summary>
Local,
/// <summary>
/// Time is relative to the main Timeline
/// </summary>
Global
}
/// <summary>
/// Starts playback.
/// </summary>
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
public void Play() { m_Impl.Play(); }
/// <summary>
/// Pauses playback.
/// </summary>
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
public void Pause() { m_Impl.Pause(); }
/// <summary>
/// Moves the playhead to the previous frame.
/// </summary>
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
public void PreviousFrame() { m_Impl.PreviousFrame(); }
/// <summary>
/// Moves the playhead to the next frame.
/// </summary>
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
public void NextFrame() { m_Impl.NextFrame(); }
/// <summary>
/// Moves the playhead to the first frame.
/// </summary>
/// <exception cref="System.InvalidOperationException"> The Window associated with this instance has been destroyed.</exception>
public void GoToFirstFrame() { m_Impl.GoToFirstFrame(); }
/// <summary>
/// Moves the playhead to the last frame.
/// </summary>
/// <exception cref="System.InvalidOperationException"> The Window associated with this instance has been destroyed.</exception>
public void GoToLastFrame() { m_Impl.GoToLastFrame(); }
/// <summary>
/// Moves the playhead to a specific time.
/// </summary>
/// <param name="time">The time in seconds.</param>
/// <param name="context">
/// Use Context with a Sub-Timeline to specify whether the specified time is relative to the Sub-Timeline or the main Timeline.
/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
/// </param>
/// Use <see cref="Context.Local"/>, the default, to move the playhead relative to the Sub-Timeline or Timeline.
/// Use <see cref="Context.Global"/> to move the playhead relative to the main Timeline.
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
/// <exception cref="System.ArgumentException">The context is invalid.</exception>
public void SetCurrentTime(double time, Context context = Context.Local) { m_Impl.SetCurrentTime(time, context); }
/// <summary>
/// Moves the playhead to a specific frame.
/// </summary>
/// <param name="frame">The frame to move to.</param>
/// <param name="context">
/// Use Context with a Sub-Timeline to specify whether the specified frame is relative to the Sub-Timeline or the main Timeline.
/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
/// </param>
/// Use <see cref="Context.Local"/>, the default, to move the playhead relative to the Sub-Timeine.
/// Use <see cref="Context.Global"/> to move the playhead relative to the main Timeline.
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
/// <exception cref="System.ArgumentException">The context is invalid.</exception>
public void SetCurrentFrame(int frame, Context context = Context.Local) { m_Impl.SetCurrentFrame(frame, context); }
/// <summary>
/// Retrieves the location of the timeline playhead in seconds.
/// </summary>
/// <param name="context">
/// Use Context with a Sub-Timeline to specify whether the returned value is relative to the Sub-Timeline or the main Timeline.
/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
/// </param>
/// Use <see cref="Context.Local"/>, the default, to retrieve the playhead location relative to the Sub-Timeline.
/// Use <see cref="Context.Global"/> to retrive the location relative to the main Timeline.
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
/// <exception cref="System.ArgumentException">The context is invalid.</exception>
/// <returns>The playhead location in seconds.</returns>
public double GetCurrentTime(Context context = Context.Local)
{
return m_Impl.GetCurrentTime(context);
}
/// <summary>
/// Retrieves the location of the timeline playhead in frames.
/// </summary>
/// <param name="context">
/// Use Context with a Sub-Timeline to specify whether the returned value is relative to the Sub-Timeline or the main Timeline.
/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
/// </param>
/// Use <see cref="Context.Local"/>, the default, to retrieve the playhead location relative to the Sub-Timeline.
/// Use <see cref="Context.Global"/> to retrive the playhead location relative to the main Timeline.
/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
/// <exception cref="System.ArgumentException">The context is invalid.</exception>
/// <returns>The playhead location in frames.</returns>
public int GetCurrentFrame(Context context = Context.Local)
{
return m_Impl.GetCurrentFrame(context);
}
}
}