UnityGame/Library/PackageCache/com.unity.timeline/Editor/Utilities/PreviewedBindings.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Playables;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
readonly struct PreviewedBindings<T> where T : Object
{
readonly IEnumerable<T> m_UniqueBindings;
readonly IReadOnlyDictionary<Object, HashSet<T>> m_BindingsPerObject;
PreviewedBindings(IEnumerable<T> uniqueBindings, IReadOnlyDictionary<Object, HashSet<T>> bindingsPerObject)
{
m_UniqueBindings = uniqueBindings;
m_BindingsPerObject = bindingsPerObject;
}
public IEnumerable<T> GetUniqueBindings() => m_UniqueBindings ?? Enumerable.Empty<T>();
public IEnumerable<T> GetBindingsForObject(Object track)
{
if (m_BindingsPerObject != null && m_BindingsPerObject.TryGetValue(track, out HashSet<T> bindings))
return bindings;
return Enumerable.Empty<T>();
}
public static PreviewedBindings<T> GetPreviewedBindings(IEnumerable<PlayableDirector> directors)
{
var uniqueBindings = new HashSet<T>();
var bindingsPerTrack = new Dictionary<Object, HashSet<T>>();
foreach (PlayableDirector director in directors)
{
if (director.playableAsset == null) continue;
foreach (PlayableBinding output in director.playableAsset.outputs)
{
var binding = director.GetGenericBinding(output.sourceObject) as T;
Add(output.sourceObject, binding, uniqueBindings, bindingsPerTrack);
}
}
return new PreviewedBindings<T>(uniqueBindings, bindingsPerTrack);
}
static void Add(Object obj, T binding, HashSet<T> bindings, Dictionary<Object, HashSet<T>> bindingsPerObject)
{
if (binding == null)
return;
bindings.Add(binding);
if (bindingsPerObject.TryGetValue(obj, out HashSet<T> objectBindings))
objectBindings.Add(binding);
else
bindingsPerObject.Add(obj, new HashSet<T> { binding });
}
}
}