UnityGame/Library/PackageCache/com.unity.timeline/Editor/Utilities/FrameRateDisplayUtility.cs

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C#
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2024-10-27 10:53:47 +03:00
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class FrameRateDisplayUtility
{
private static string[] s_FrameRateLabels;
public static bool GetStandardFromFrameRate(double frameRate, out StandardFrameRates standard)
{
FrameRate frameRateObj = TimeUtility.GetClosestFrameRate(RoundFrameRate(frameRate));
return TimeUtility.ToStandardFrameRate(frameRateObj, out standard);
}
public static double RoundFrameRate(double frameRate)
{
double trunc = Math.Truncate(frameRate * (1 / TimeUtility.kFrameRateRounding)) * TimeUtility.kFrameRateRounding;
return Math.Min(Math.Max(TimelineAsset.EditorSettings.kMinFrameRate, trunc),
TimelineAsset.EditorSettings.kMaxFrameRate);
}
public static string[] GetDefaultFrameRatesLabels(StandardFrameRates option)
{
string[] labels;
if (s_FrameRateLabels == null || !s_FrameRateLabels.Any())
{
var frameRates = (StandardFrameRates[])Enum.GetValues(typeof(StandardFrameRates));
labels = Array.ConvertAll(frameRates, GetLabelForStandardFrameRate);
s_FrameRateLabels = labels;
}
else
{
labels = s_FrameRateLabels;
}
if (!Enum.IsDefined(typeof(StandardFrameRates), option))
{
Array.Resize(ref labels, (int)option + 1);
labels[(int)option] = GetLabelForStandardFrameRate(option);
}
return labels;
}
static string GetLabelForStandardFrameRate(StandardFrameRates option)
{
switch (option)
{
case StandardFrameRates.Fps23_97:
return L10n.Tr("Film NTSC: 23.97 fps");
case StandardFrameRates.Fps24:
return L10n.Tr("Film: 24 fps");
case StandardFrameRates.Fps25:
return L10n.Tr("PAL: 25 fps");
case StandardFrameRates.Fps29_97:
return L10n.Tr("NTSC: 29.97 fps");
case StandardFrameRates.Fps30:
return L10n.Tr("HD: 30 fps");
case StandardFrameRates.Fps50:
return L10n.Tr("Interlaced PAL: 50 fps");
case StandardFrameRates.Fps59_94:
return L10n.Tr("Interlaced NTSC: 59.94 fps");
case StandardFrameRates.Fps60:
return L10n.Tr("Game: 60 fps");
default:
return L10n.Tr("Custom");
}
}
}
}