UnityGame/Library/PackageCache/com.unity.timeline/Editor/Manipulators/Utils/PlacementValidity.cs

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2024-10-27 10:53:47 +03:00
namespace UnityEditor.Timeline
{
enum PlacementValidity
{
Valid,
InvalidContains,
InvalidIsWithin,
InvalidStartsInBlend,
InvalidEndsInBlend,
InvalidContainsBlend,
InvalidOverlapWithNonBlendableClip
}
}