UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/Utils/IOuterUnityTestAction.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools
{
/// <summary>
/// An attribute can implement this interface to provide actions to execute before setup and after teardown of tests.
/// </summary>
/// <example>
/// ## IOuterUnityTestAction Example
/// <code>
/// <![CDATA[
/// using System.Collections;
/// using NUnit.Framework;
/// using NUnit.Framework.Interfaces;
/// using UnityEngine;
/// using UnityEngine.TestTools;
///
/// public class MyTestClass
/// {
/// [UnityTest, MyOuterActionAttribute]
/// public IEnumerator MyTestInsidePlaymode()
/// {
/// Assert.IsTrue(Application.isPlaying);
/// yield return null;
/// }
/// }
///
/// public class MyOuterActionAttribute : NUnitAttribute, IOuterUnityTestAction
/// {
/// public IEnumerator BeforeTest(ITest test)
/// {
/// yield return new EnterPlayMode();
/// }
///
/// public IEnumerator AfterTest(ITest test)
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// ]]>
/// </code>
/// </example>
/// <example>
/// ## Test actions with domain reload example
/// <code>
/// <![CDATA[
/// using NUnit.Framework.Interfaces;
///
///
/// public class TestActionOnSuiteAttribute : NUnitAttribute, ITestAction
/// {
/// public void BeforeTest(ITest test)
/// {
/// Debug.Log("TestAction OnSuite BeforeTest");
/// }
///
/// public void AfterTest(ITest test)
/// {
/// }
///
/// public ActionTargets Targets { get { return ActionTargets.Suite; } }
/// }
///
/// public class TestActionOnTestAttribute : NUnitAttribute, ITestAction
/// {
/// public void BeforeTest(ITest test)
/// {
/// Debug.Log("TestAction OnTest BeforeTest");
/// }
///
/// public void AfterTest(ITest test)
/// {
/// Debug.Log("TestAction OnTest AfterTest");
/// }
///
/// public ActionTargets Targets { get { return ActionTargets.Test; } }
/// }
///
/// public class OuterTestAttribute : NUnitAttribute, IOuterUnityTestAction
/// {
/// public IEnumerator BeforeTest(ITest test)
/// {
/// Debug.Log("OuterTestAttribute BeforeTest");
/// yield return null;
/// }
///
/// public IEnumerator AfterTest(ITest test)
/// {
/// Debug.Log("OuterTestAttribute AfterTest");
/// yield return null;
/// }
/// }
///
/// [TestActionOnSuite]
/// public class ActionOrderTestBase
/// {
/// [Test, OuterTest, TestActionOnTest]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest, OuterTest, TestActionOnTest]
/// public IEnumerator UnityTestWithDomainReload()
/// {
/// Log("Test part 1");
/// yield return new EnterPlayMode();
/// //Domain reload
/// yield return new ExitPlayMode();
/// Log("Test part 2");
/// }
/// }
/// ]]>
/// </code>
/// </example>
public interface IOuterUnityTestAction
{
/// <summary>Executed before each test is run</summary>
/// <param name="test">The test that is going to be run.</param>
/// <returns>Enumerable collection of actions to perform before test setup.</returns>
IEnumerator BeforeTest(ITest test);
/// <summary>Executed after each test is run</summary>
/// <param name="test">The test that has just been run.</param>
/// <returns>Enumerable collection of actions to perform after test teardown.</returns>
IEnumerator AfterTest(ITest test);
}
}