UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/Utils/AttributeHelper.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.IO;
using System.Linq;
namespace UnityEngine.TestTools
{
internal static class AttributeHelper
{
internal static Type GetTargetClassFromName(string targetClassName, Type attributeInterface)
{
Type targetClass = null;
foreach (var assemblyName in ScriptingRuntime.GetAllUserAssemblies())
{
// we need to pass the assembly name without the .dll extension, so removing that first
var name = Path.GetFileNameWithoutExtension(assemblyName);
targetClass = Type.GetType(targetClassName + "," + name);
if (targetClass != null)
break;
}
if (targetClass == null)
{
Debug.LogWarningFormat("Class type not found: " + targetClassName);
return null;
}
ValidateTargetClass(targetClass, attributeInterface);
return targetClass;
}
private static void ValidateTargetClass(Type targetClass, Type attributeInterface)
{
var constructorInfos = targetClass.GetConstructors();
if (constructorInfos.All(constructor => constructor.GetParameters().Length != 0))
{
Debug.LogWarningFormat("{0} does not implement default constructor", targetClass.Name);
}
if (!attributeInterface.IsAssignableFrom(targetClass))
{
Debug.LogWarningFormat("{0} does not implement {1}", targetClass.Name, attributeInterface.Name);
}
}
}
}