47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
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using System;
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using NUnit.Framework.Interfaces;
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using UnityEngine.Networking.PlayerConnection;
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using UnityEngine.TestRunner.TestLaunchers;
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namespace UnityEngine.TestTools.TestRunner.Callbacks
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{
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internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener
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{
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public void Start()
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{
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PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage);
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}
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private void ProcessPlayerQuiteMessage(MessageEventArgs arg0)
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{
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//Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically.
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PlayerConnection.instance.DisconnectAll();
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#if !UNITY_2021_1_OR_NEWER
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//XBOX has an error when quitting
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if (Application.platform == RuntimePlatform.XboxOne)
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{
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return;
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}
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#endif
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Application.Quit();
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}
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public void RunStarted(ITest testsToRun)
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{
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}
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public void RunFinished(ITestResult testResults)
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{
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}
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public void TestStarted(ITest test)
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{
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}
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public void TestFinished(ITestResult result)
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{
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}
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}
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}
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