30 lines
761 B
C#
30 lines
761 B
C#
|
using System;
|
||
|
using NUnit.Framework;
|
||
|
using NUnit.Framework.Interfaces;
|
||
|
|
||
|
namespace UnityEngine.TestTools.TestRunner
|
||
|
{
|
||
|
internal class UnityTestTimeoutException : ResultStateException
|
||
|
{
|
||
|
public UnityTestTimeoutException(int timeout)
|
||
|
: base(BuildMessage(timeout))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
private static string BuildMessage(int timeout)
|
||
|
{
|
||
|
return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout);
|
||
|
}
|
||
|
|
||
|
public override ResultState ResultState
|
||
|
{
|
||
|
get { return ResultState.Failure; }
|
||
|
}
|
||
|
|
||
|
public override string StackTrace
|
||
|
{
|
||
|
get { return ""; }
|
||
|
}
|
||
|
}
|
||
|
}
|