UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/Assertions/LogScope/LogEvent.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEngine.TestTools.Logging
{
internal class LogEvent
{
public string Message { get; set; }
public string StackTrace { get; set; }
public LogType LogType { get; set; }
public bool IsHandled { get; set; }
public override string ToString()
{
return string.Format("[{0}] {1}", LogType, Message);
}
}
}