UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/UnityTestProtocol/Messages/Message.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Diagnostics;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
[Serializable]
internal abstract class Message
{
public string type;
// Milliseconds since unix epoch
public ulong time;
public int version;
public string phase;
public int processId;
protected Message()
{
version = 2;
phase = "Immediate";
processId = Process.GetCurrentProcess().Id;
AddTimeStamp();
}
public void AddTimeStamp()
{
time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds);
}
}
}