53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
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{
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// This class is used for serialization purposes
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// which requires public access to fields and a default empty constructor
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[Serializable]
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internal class PlayerSettings
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{
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public string ScriptingBackend;
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public bool MtRendering;
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public bool GraphicsJobs;
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public bool GpuSkinning;
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public string GraphicsApi;
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public string Batchmode;
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public string StereoRenderingPath;
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public string RenderThreadingMode;
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public string AndroidMinimumSdkVersion;
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public string AndroidTargetSdkVersion;
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public string ScriptingRuntimeVersion;
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public string AndroidTargetArchitecture;
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public bool StripEngineCode;
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public PlayerSettings(
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string scriptingBackend,
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bool gpuSkinning,
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string graphicsApi,
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string batchmode,
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string stereoRenderingPath,
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string renderThreadingMode,
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string androidTargetSdkVersion,
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string androidMinimumSdkVersion = "",
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bool graphicsJobs = false,
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bool mtRendering = false
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)
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{
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ScriptingBackend = scriptingBackend;
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GpuSkinning = gpuSkinning;
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GraphicsApi = graphicsApi;
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Batchmode = batchmode;
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StereoRenderingPath = stereoRenderingPath;
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RenderThreadingMode = renderThreadingMode;
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AndroidTargetSdkVersion = androidTargetSdkVersion;
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AndroidMinimumSdkVersion = androidMinimumSdkVersion;
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GraphicsJobs = graphicsJobs;
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MtRendering = mtRendering;
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}
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public PlayerSettings() { }
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}
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}
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