23 lines
693 B
C#
23 lines
693 B
C#
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using System.Collections;
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using UnityEditor.TestRunner.TestLaunchers;
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using UnityEditor.TestTools.TestRunner.TestRun.Tasks;
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namespace UnityEditor.TestTools.TestRunner.TestRun
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{
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internal class WaitForPlayerRunTask : TestTaskBase
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{
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public override IEnumerator Execute(TestJobData testJobData)
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{
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var playerBuildOptions = testJobData.PlayerBuildOptions;
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if ((playerBuildOptions.options & BuildOptions.AutoRunPlayer) != BuildOptions.AutoRunPlayer)
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{
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yield break;
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}
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while (RemoteTestRunController.instance.isRunning)
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{
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yield return null;
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}
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}
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}
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}
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