28 lines
1022 B
C#
28 lines
1022 B
C#
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using System.Collections;
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using System.Reflection;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class SetInteractionModeTask : TestTaskBase
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{
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private const string ApplicationIdleTimeKey = "ApplicationIdleTime";
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private const string InteractionModeKey = "InteractionMode";
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public override IEnumerator Execute(TestJobData testJobData)
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{
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#if UNITY_2020_3_OR_NEWER
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SetInteractionModeToNoThrottling(testJobData);
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EditorApplication.UpdateInteractionModeSettings();
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#endif
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yield break;
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}
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#if UNITY_2020_3_OR_NEWER
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private void SetInteractionModeToNoThrottling(TestJobData testJobData)
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{
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testJobData.UserApplicationIdleTime = EditorPrefs.GetInt(ApplicationIdleTimeKey);
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testJobData.UserInteractionMode = EditorPrefs.GetInt(InteractionModeKey);
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EditorPrefs.SetInt(ApplicationIdleTimeKey, 0);
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EditorPrefs.SetInt(InteractionModeKey, 1);
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}
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#endif
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}
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}
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