28 lines
854 B
C#
28 lines
854 B
C#
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class PreparePlayModeRunTask : TestTaskBase
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{
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public override IEnumerator Execute(TestJobData testJobData)
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{
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testJobData.OriginalProjectSettings = new TestJobData.SavedProjectSettings
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{
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consoleErrorPaused = ConsoleWindow.GetConsoleErrorPause(),
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runInBackgroundValue = Application.runInBackground
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};
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ConsoleWindow.SetConsoleErrorPause(false);
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Application.runInBackground = true;
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if (testJobData.InitTestScene.IsValid())
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{
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SceneManager.SetActiveScene(testJobData.InitTestScene);
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}
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yield break;
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}
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}
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}
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