UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRun/Tasks/MarkRunAsPlayModeTask.cs

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2024-10-27 10:53:47 +03:00
using System.Collections;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class MarkRunAsPlayModeTask : TestTaskBase
{
public MarkRunAsPlayModeTask()
{
RerunAfterResume = true;
}
public override IEnumerator Execute(TestJobData testJobData)
{
// This is a workaround to raise the signal that Playmode Launcher is running.
// It is used by the graphics test framework, as there is no api to provide that information yet.
PlaymodeLauncher.IsRunning = true;
yield break;
}
}
}