33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
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using System;
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using System.Collections;
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using System.Linq;
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using UnityEditor.TestRunner.TestLaunchers;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class LegacyPlayerRunTask : TestTaskBase
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{
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public LegacyPlayerRunTask()
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{
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SupportsResumingEnumerator = true;
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}
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public override string GetName()
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{
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return "Build Test Player";
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}
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public override IEnumerator Execute(TestJobData testJobData)
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{
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yield return null; // Allow for setting the test job data after a resume.
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var executionSettings = testJobData.executionSettings;
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var launcher = new PlayerLauncher(testJobData.PlayModeSettings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath, testJobData.InitTestScenePath, testJobData.InitTestScene, testJobData.PlaymodeTestsController);
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launcher.Run();
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testJobData.PlayerBuildOptions = launcher.playerBuildOptions.BuildPlayerOptions; // This can be removed once the player build options are created in a separate task
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yield return null;
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}
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}
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}
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