UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRun/Data/TestProgress.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.TestRun
{
[Serializable]
internal class TestProgress
{
[SerializeField]
public string CurrentTest;
[SerializeField]
public string[] AllTestsToRun;
[SerializeField]
public List<string> RemainingTests;
[SerializeField]
public List<string> CompletedTests;
public TestProgress(string[] allTestsToRun)
{
AllTestsToRun = allTestsToRun;
RemainingTests = allTestsToRun.ToList();
CompletedTests = new List<string>();
}
}
}