UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/RequireApiProfileAttribute.cs

38 lines
1.5 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using UnityEditor.Build;
namespace UnityEditor.TestTools
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
internal class RequireApiProfileAttribute : NUnitAttribute, IApplyToTest
{
public ApiCompatibilityLevel[] apiProfiles { get; private set; }
public RequireApiProfileAttribute(params ApiCompatibilityLevel[] apiProfiles)
{
this.apiProfiles = apiProfiles;
}
void IApplyToTest.ApplyToTest(Test test)
{
test.Properties.Add(PropertyNames.Category, string.Format("ApiProfile({0})", string.Join(", ", apiProfiles.Select(p => p.ToString()).OrderBy(p => p).ToArray())));
#if UNITY_2021_2_OR_NEWER
ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.activeBuildTargetGroup));
#else
ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup);
#endif
if (!apiProfiles.Contains(testProfile))
{
string skipReason = "Skipping test as it requires a compatible api profile set: " + string.Join(", ", apiProfiles.Select(p => p.ToString()).ToArray());
test.RunState = RunState.Skipped;
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
}
}