UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/CommandLineTest/TestStarter.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEditor.TestRunner.CommandLineParser;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
internal class TestStarter
{
[InitializeOnLoadMethod]
internal static void Initialize()
{
new TestStarter().Init();
}
internal Action<EditorApplication.CallbackFunction> registerEditorUpdateCallback = action =>
{
EditorApplication.update += action;
};
internal Action<EditorApplication.CallbackFunction> unregisterEditorUpdateCallback = action =>
{
EditorApplication.update -= action;
};
internal Func<bool> isCompiling = () => EditorApplication.isCompiling;
internal IRunData runData = RunData.instance;
internal Func<string[]> GetCommandLineArgs = Environment.GetCommandLineArgs;
internal void Init()
{
if (!ShouldRunTests())
{
return;
}
if (isCompiling())
{
return;
}
executer.ExitOnCompileErrors();
if (runData.IsRunning)
{
executer.SetUpCallbacks(runData.ExecutionSettings);
registerEditorUpdateCallback(executer.ExitIfRunIsCompleted);
return;
}
// Execute the test run on the next editor update to allow other framework components
// (the TestJobDataHolder.ResumeRunningJobs method in particular) to register themselves
// or modify the test run environment using InitializeOnLoad and InitializeOnLoadMethod calls
registerEditorUpdateCallback(InitializeAndExecuteRun);
}
internal void InitializeAndExecuteRun()
{
unregisterEditorUpdateCallback(InitializeAndExecuteRun);
runData.IsRunning = true;
var commandLineArgs = GetCommandLineArgs();
runData.ExecutionSettings = executer.BuildExecutionSettings(commandLineArgs);
executer.SetUpCallbacks(runData.ExecutionSettings);
runData.RunState = default;
runData.RunId = executer.InitializeAndExecuteRun(commandLineArgs);
registerEditorUpdateCallback(executer.ExitIfRunIsCompleted);
}
private bool ShouldRunTests()
{
var shouldRunTests = false;
var optionSet = new CommandLineOptionSet(
new CommandLineOption("runTests", () => { shouldRunTests = true; }),
new CommandLineOption("runEditorTests", () => { shouldRunTests = true; })
);
optionSet.Parse(GetCommandLineArgs());
return shouldRunTests;
}
internal IExecuter m_Executer;
private IExecuter executer
{
get
{
if (m_Executer == null)
{
Func<bool> compilationCheck = () => EditorUtility.scriptCompilationFailed;
Action<string> actionLogger = msg => { Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, msg); };
var apiSettingsBuilder = new SettingsBuilder(new TestSettingsDeserializer(() => new TestSettings()), actionLogger, Debug.LogWarning, compilationCheck);
m_Executer = new Executer(ScriptableObject.CreateInstance<TestRunnerApi>(), apiSettingsBuilder, Debug.LogErrorFormat, Debug.LogException, Debug.Log, EditorApplication.Exit, compilationCheck, TestRunnerApi.IsRunActive);
}
return m_Executer;
}
}
}
}