183 lines
6.6 KiB
C#
183 lines
6.6 KiB
C#
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using System;
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using System.Linq;
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using System.Text;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal.Filters;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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namespace UnityEditor.TestTools.TestRunner.Api
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{
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/// <summary>
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/// A set of execution settings defining how to run tests, using the <see cref="TestRunnerApi"/>.
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/// </summary>
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[Serializable]
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public class ExecutionSettings
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{
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/// <summary>
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/// Creates an instance with a given set of filters, if any.
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/// </summary>
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/// <param name="filtersToExecute">Set of filters</param>
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public ExecutionSettings(params Filter[] filtersToExecute)
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{
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filters = filtersToExecute;
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}
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[SerializeField]
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private BuildTarget m_TargetPlatform;
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[SerializeField]
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private bool m_HasTargetPlatform;
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/// <summary>
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/// An instance of <see cref="ITestRunSettings"/> to set up before running tests on a Player.
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/// </summary>
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// Note: Is not available after serialization
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public ITestRunSettings overloadTestRunSettings;
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[SerializeField]
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internal Filter filter;
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///<summary>
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///A collection of <see cref="Filter"/> to execute tests on.
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///</summary>
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[SerializeField]
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public Filter[] filters;
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/// <summary>
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/// Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out.
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/// </summary>
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/// <returns>If true, the call to Execute() will run tests synchronously, guaranteeing that all tests have finished running by the time the call returns.</returns>
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[SerializeField]
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public bool runSynchronously;
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/// <summary>
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/// The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.
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/// </summary>
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[SerializeField]
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public int playerHeartbeatTimeout = 60 * 10;
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[SerializeField]
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internal string[] orderedTestNames;
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[SerializeField]
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internal IgnoreTest[] ignoreTests;
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[SerializeField]
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internal FeatureFlags featureFlags;
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[SerializeField]
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internal int randomOrderSeed;
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internal string playerSavePath { get; set; }
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internal int retryCount { get; set; }
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internal int repeatCount { get; set; }
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internal bool EditModeIncluded()
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{
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return filters.Any(f => IncludesTestMode(f.testMode, TestMode.EditMode));
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}
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internal bool PlayModeInEditorIncluded()
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{
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return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform == null);
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}
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internal bool PlayerIncluded()
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{
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return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform != null);
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}
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private static bool IncludesTestMode(TestMode testMode, TestMode modeToCheckFor)
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{
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return (testMode & modeToCheckFor) == modeToCheckFor;
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}
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internal ITestFilter BuildNUnitFilter()
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{
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return new OrFilter(filters.Select(f => f.ToRuntimeTestRunnerFilter(runSynchronously).BuildNUnitFilter()).ToArray());
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}
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/// <summary>
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/// The <see cref="BuildTarget"/> platform to run the test on. If set to null, then the Editor is the target for the tests.
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/// </summary>
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internal BuildTarget? targetPlatform
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{
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get { return m_HasTargetPlatform ? (BuildTarget?)m_TargetPlatform : null; }
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set
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{
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{
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if (value.HasValue)
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{
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m_HasTargetPlatform = true;
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m_TargetPlatform = value.Value;
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}
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else
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{
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m_HasTargetPlatform = false;
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m_TargetPlatform = default;
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}
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}
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}
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}
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/// <summary>
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/// Implementation of ToString() that builds a string composed of the execution settings.
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/// </summary>
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/// <returns>The current execution settings as a string.</returns>
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public override string ToString()
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{
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var stringBuilder = new StringBuilder();
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stringBuilder.AppendLine($"{nameof(ExecutionSettings)} with details:");
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stringBuilder.AppendLine($"{nameof(targetPlatform)} = {targetPlatform}");
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stringBuilder.AppendLine($"{nameof(playerHeartbeatTimeout)} = {playerHeartbeatTimeout}");
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if (filters.Length == 0)
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{
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stringBuilder.AppendLine($"{nameof(filters)} = {{}}");
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}
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for (int i = 0; i < filters.Length; i++)
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{
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stringBuilder.AppendLine($"{nameof(filters)}[{i}] = ");
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var filterStrings = filters[i]
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.ToString()
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.Split(new[] {Environment.NewLine}, StringSplitOptions.RemoveEmptyEntries)
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.ToArray();
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foreach (var filterString in filterStrings)
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{
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stringBuilder.AppendLine($" {filterString}");
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}
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}
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if (ignoreTests == null || ignoreTests.Length == 0)
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{
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stringBuilder.AppendLine($"{nameof(ignoreTests)} = {{}}");
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}
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else
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{
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for (int i = 0; i < ignoreTests.Length; i++)
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{
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stringBuilder.AppendLine($"{nameof(ignoreTests)}[{i}] = {ignoreTests[i]}");
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}
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}
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if (featureFlags == null)
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{
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stringBuilder.AppendLine($"{nameof(featureFlags)} = null");
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}
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else
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{
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stringBuilder.AppendLine("Feature Flags:");
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stringBuilder.AppendLine($" {nameof(featureFlags.fileCleanUpCheck)} = {featureFlags.fileCleanUpCheck}");
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stringBuilder.AppendLine($" {nameof(featureFlags.requiresSplashScreen)} = {featureFlags.requiresSplashScreen}");
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stringBuilder.AppendLine($" {nameof(featureFlags.strictDomainReload)} = {featureFlags.strictDomainReload}");
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stringBuilder.AppendLine($" {nameof(featureFlags.disableNestedEnumeratorBugfix)} = {featureFlags.disableNestedEnumeratorBugfix}");
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}
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stringBuilder.AppendLine();
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return stringBuilder.ToString();
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}
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}
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}
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